The main issue today is the inability for cars to follow one another due to the presence of turbulent air – the turbulent or ‘dirty air’ that comes off a car ahead causes the performance of the car behind to drop off, causing the car to be unable to overtake. Late-ish last year I started a project to develop a realistic racing car design that was designed to tackle some of the issues currently faced by Formula 1. The main grandstand currently looks a bit like this:Īfter this I still would like to develop a design book of the circuit, showing the history of the design, as well as a promo book as a mock marketing for the circuit itself. I need to develop a way in which cars can get in and out of the circuit without causing major traffic issues (although this may just be inevitable).įurther to this, I need to complete the pit building design, draw up the main grandstand design and implement into the top down view and finish up the layout design for the circuit. I plan on developing the car access to the circuit, and I am trying to consider what would happen without the outer ring road (large road that goes from left to the middle top). The current state of the project is shown here: The top down view includes grandstands and viewing mounds, as well as the three design features, the train station (completed, to be CADed), the main grandstand (completed, to be drawn up) and the main put building (incomplete). This design also considers things like circuit access, circuit provisions, and spectator access. ![]() Since last time I have concentrated on the realistic top down design of the circuit. Admittedly i have put this on the back burner a bit on order to concentrate on other projects, which is a shame, however the design of the circuit is really in its last phases. The Sunbury International Circuit design continues into 2016. ![]() Before the start of the season I hope to knock off a chunk of the cars and present them on this blog as soon as I can! Sunbury International Circuit The good news is that it will serve as the basis of the other cars, but one of the aims of this task was to reduce the workload in producing the other cars by converting to a more realistic approach.Īs the F1 season kicks on, I will start to develop the weekends as they come about. Obviously this isn’t finished, but I am not 100% convinced on the style so far, so I may try something a bit more realistic. I have begun developing something based on the newly released Ferrari SF16-H: I was not satisfied by the realism they provided and have been experimenting with something a bit more realistic, especially considering that I plan to include team-sheets as well i the Race Review. Last year I developed pixel-art style graphic which have proven to be quite popular. With the 2016 Formula 1 cars having recently been launched, I can also start to develop the car graphics. I still have to implement night-time icons, including icons for night time rain just in case we get something like that, however i don’t think I’ll be using the snow icon very much at all □ Race Review weather icon set (snow, storms, rain, showers, overcast, partly cloudy, sunny/clear) This will be useful for when a particular session is wet, but will also tell how wet a session was (i.e stormy as opposed to showery). One of the new additions to the layout is the introduction of weathr icons to show the weather on a particular day. Other information from the previous version remains, including visual qualifying results, race history charts and tyre strategy. I toyed with the idea of having the practice sessions lined up at the top as opposed to the side as it is now, but the sizing just wasn’t working very well. ![]() The major change to the concept was to reduce the size down to an A3 standard sheet size, for better costs down the track if I were to ever get the designs printed. To be completely honest, the overall design hasn’t changed too much. Current versions of the Race Review, new splash page on the right
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