![]() Poverty, hobos, trash on streets? Ad spam on buildings? I can look at it from my window and there no need for fancy tech for country to become like that. The whole premise "we retro-maniacs use old tech cuz it makes us stealthy and shit" is idiotic, considering how many ways government has to spy on their citizens, starting from listening telephone lines 24/7 (through agents or recording devices) and ending up at backdoors in processing units accessible for special forces. ![]() Authors also barely know anything about technology of our age, let alone of the future (example - electric box outside of building with aux ports connected to robotic tattoo machine, wtf is this shit). I mean game trying to brainwash you in terms "old good, new bad, mkay?" completely ignoring how many tyrannical monarchies and totalitarian regimes existed (and still exist to this day and probably will exist to the future) without being advanced in technological sense at all and staying shitholes that sell oil and other resources to rich neighbors. Holy shit, "preachy" is polite way to put it, because game filled with Luddite propaganda enough to kill enjoyment from game. Keep the same quality and just include an optional hint system in the same vain of Thimbleweed Park. I won't go into details about pixel art and music either (again, character limit.) but as you can see from the screenshots, they're charming, colorful and together with the well crafted OST, they deliver the vision of the setting greatly.Īs a final note I want to say to the devs, If you ever consider making another game (which I hope), please don't water down the puzzles!! Take a break and play or do something else and come back later with a more clear mind. It's not meant to be finished in one sitting, it's designed to last. You only need some patience and observation, 2 virtues that seem to be lacking in newer generations. And no, it's not necessary to use a guide to complete it. Of course it's not as good as Fate of Atlantis, but it has that feeling.Īs for the puzzles, they're not very hard but not too easy either and definitely they're not spoon-fed. It feels like an actual journey and when you progress through the puzzles it's very rewarding. The important thing you need to know about the story is that it supports the gameplay here, not the opposite and this is the reason why the journey feels so memorable. I won't go into details about the story and characters, many reviewers here covered this (plus there's a character limit). As a musician myself it is always a pleasure to see fellow musicians involved so actively in the development progress of games.Īnd most of the times the result is breathtaking, musicians usually don't go with the gaming trends, as many developers do, and the result shows (try The Norwood Suite by Cosmo D, the one and only walking sim adventure I ever liked).Īs for the game itself, it's a beautiful and respectful throw back to the 90's golden era of Point n Click games. And man, I'm so happy that I was so wrong!Īn important note here is that it was made by 3 people (coder, artist, musician). To be honest when I saw the game on GOG I thought, "Just another nice looking story driven walking sim with brain-dead gameplay, meh". I just finished it and I wrote a more friendly-butthurt GOG review but I was forced to cut some of my thoughts (fucking letter limit).Ī "mini" Fate of Atlantis in cyberpunk clothes. ![]() The third time had a little logical leap that made me curious whether the game can have walking dead scenarios: Two out of three times I had to check the walkthrough were because I had missed a hotspot somewhere. I don't like hidden objects games and I'm not good at them. Granted, there are people who prefer it that way, but I'm not one of them. I got to dread being even slightly stuck because it means lawn-mowing a shitload of mostly empty locations at a snail speed. I thought Beautiful Desolation was slow and backtrack-heavy, but this one just takes the cake. It's mindnumbingly, excruciatingly slow. There's not much worldbuilding going on either, beyond "everything went to shit when everyone got chipped and now only the retromaniac hackers can save us". I'm hoping for a twist at the end, but given how prone it is to being preachy, I'm not holding my breath. The plot, the "main quest" so to speak, is beyond retarded. Granted, it has some clever puzzles and witty jokes here and there but: Sorry to break the praise chorus, but I must say I'm becoming disenchanted with the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |